LIMBO
Platform: PC
Duration: 2.5 Hours
Not once did I ever limbo under anything. 0/10
loljk. Anyway, I will say that I think the best aspect of the game is the style. It's honestly pretty unique. I think it got in the way of some puzzles though because it wasn't entirely clear that I could interact with some of the things in the environment.
I still am not a huge fan of this game, even after finally completing it. There were really odd difficulty peaks and valleys throughout the game. Sure the puzzles got more complex as you went along, but complexity does not inherently add difficulty. Some of these puzzles, particularly the more complicated physics based ones, were pretty interesting. Some though, were just boring. Also there were "puzzles" that were just simple GOTCHA moments that were pretty annoying to encounter. It's like, yeah, okay, you surprised me with that second bear trap. I now know about this "puzzle" and will just avoid it next time. That isn't very fun gameplay to me.
Also I may just not be "artsy" enough, but I had precisely zero idea what was going on.
There are 52 weeks in the year. Some punk buster said I couldn't beat 52 games and write about it during that time. I am now obligated to uphold family's honor and attempt this challenge.
Monday, July 27, 2015
Game #20: Silent Hill: The Arcade
Silent Hill: The Arcade
Platform: Arcade Cabinet
Duration: 40 minutes
Joe Floro and I beat the crap out of this shooter at Round 1 this past weekend. We got like halfway through the second act before we realized we hadn't died at all, so we steeled ourselves against the terrible voice acting and fought Pyramid Head like 18 times.
It was easy enough and honestly there were some cool little segments (we shot people in bunny mascot costumes while they rode a merry-go-round and shot at us with shotguns.)
I will never play this again.
Platform: Arcade Cabinet
Duration: 40 minutes
Joe Floro and I beat the crap out of this shooter at Round 1 this past weekend. We got like halfway through the second act before we realized we hadn't died at all, so we steeled ourselves against the terrible voice acting and fought Pyramid Head like 18 times.
It was easy enough and honestly there were some cool little segments (we shot people in bunny mascot costumes while they rode a merry-go-round and shot at us with shotguns.)
I will never play this again.
Friday, July 24, 2015
Game #19: Ducktales Remastered
Ducktales Remastered
Platform: PC
Duration: 2 Hours
Pros:
Platform: PC
Duration: 2 Hours
Pros:
- Dat music.
- I actually haven't played a platformer in a while and it was quite enjoyable.
- 2D sprites look great.
- OG voice actors.
- Himalayas.
- I got really good at the last level...because I had to reply it 3 times since the final boss kept crashing. Had to disable all of my processors except one to get around a 100% crash with multi-core systems. Real edge case bug, I mean who even has more than one processor?
Cons:
- The controls weren't as tight as they could have been. Felt a bit floaty.
- The hit boxes in this game were abysmal.
- Cutscenes were longer than a Metal Gear title.
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