Call of Duty: Black Ops 3
Platform: PS4
Duration: 7 Hours
So some people still call me a masochist, but I continue to play through the campaign for every Call of Duty. It's a franchise I have worked personally on, so I feel it almost as an obligation to see how my kid has grown up. I touch base every year to see what sort of life choices it has been making for itself. Well if Black Ops 3 was my son, he would be a 19 year old wandering around Europe for a summer, trying to find itself. I hope my boy gains a sense of identity soon, because I had precisely zero fucking clue what was happening.
I don't know who I work for. I don't know who I am fighting. The game throws acronyms for organizations at me left and right without explaining what they mean or why I should care. It seriously got to the point where I was making up my own names and backstory. There was one group called the "Winslow Accord" that I was convinced was just a peace treaty brokered by the actor that played Carl Winslow in Family Matters.
One minute it's all future battlefields with robots and smart weapons, then I'm inside my own head, then someone else's head, then it's fucking World War 2 because we haven't done that in a while, then it's the original zombies level in the middle of a campaign mission. Like, please CoD, stop for a second. Breathe. Figure out what story you want to tell instead of vomiting visuals at me. This didn't even feel like a Black Ops campaign. I counted, there were precisely two connections to the previous games that I came across:
The badguy from BO2 was mentioned in passing once.
NOVA6 gas shows up and the threat is removed TWO MINUTES after it appears.
That's it. No Mason. No numbers. Just some snowy forest and robots.
Me ranting about the story aside (sorry, Black Ops 1 was my favorite campaign and I was disappointed to see it fall so hard) I did want to mention the gameplay itself. Gunplay is still top notch, and I enjoyed the addition of a custom character and the level up system in single player. The cybernetic abilities were overpowered to shit though. Those silly fire bees pretty much won me every encounter. It was by far the easiest Hardened playthrough I've done.
There is a lot of game in this box, and while MP isn't my thing, Zombies was still fun to dick around in and I did enjoy shooting things with my robot arms in campaign. I just might be the only person in the world who still hopes for a good CoD story. If you just want to fight off waves of enemies until you move forward to trigger the script to spawn the next wave, you will still have fun.
There are 52 weeks in the year. Some punk buster said I couldn't beat 52 games and write about it during that time. I am now obligated to uphold family's honor and attempt this challenge.
Tuesday, December 22, 2015
Game #33: Metal Gear Solid 5: The Phantom Pain
Game #33
Metal Gear Solid 5: The Phantom Pain
Platform: PS4
Duration: 68 Hours
(SPOILER FREE, as I would never take the joy of experiencing this game away from anyone)
Let me paint you a picture.
This is a game where I was able to do something as stupid as this:
https://www.facebook.com/trevor.page.90/videos/1128693890493326/
...and then turn around and bawl like a child 10 hours later and one of the saddest things I have ever seen.
A game where I can literally suck a donkey through a wormhole...
...and be absolutely terrified and on the edge of my seat as the world crashes down around me during the same play session.
This game is beautiful. Not in the visual sense (though it is a beauty in that department) but in the sense that it gives me great pleasure to see, hear, think about, and experience. This is what I hope for every time I launch a title, the thing that drives me to be a part of this industry. Let me come right out and say it. This is the best game I played all year, and is one of my top five games of all time.
I have played dozens of games this year which have felt somehow incomplete to me. Games that could have used more time to really refine and close the loop on some systems, or maybe clean up the UI just a tad (or at all, Fallout 4). Metal Gear felt FINISHED. Complete. Polished to a level I have scarcely seen. Everything you did in this game had a purpose and resulted in an increase in player power or was just plain fun. It presented a world where every situation was a puzzle and it was up to me to figure out the correct tool for the job. If I failed, I knew it was my fault and I just had to approach the scenario a different way. I learned from every mistake, every incorrect loadout, every triggered alarm. I got better because the game challenged me to do so without ever feeling unfair.
Success felt wonderful, and was incredibly rewarding. I still don't know how they managed to pull off providing such an amazing sense of increasing your player power while making sure I never felt overpowered. The game was just as balanced if I tried to complete Mission 2 after only a few hours of play as it was if I did side quests for 40 hours before starting it, yet in both scenarios I felt powerful in different ways. I can look back at the start of the game and think "Man, I am a badass." and have that same thought loading up my save now. Every system in this game feeds into a perfect progression loop, hell even the goddamn MAIN THEME of the game has different meanings depending on how far through the story you are.
Through the gameplay and your management of Mother Base, I essentially felt like I had created my own world. This was MY base. These were MY recruits. MY Snake was silent and brutal. MY helicopter played MY theme when I deployed. The whole game felt personal, which I think just served to pull me in even deeper to this experience.
Speaking of pulling me in, the story was incredibly satisfying to me, hitting some great highs and some incredibly saddening lows. I don't think I have ever experienced a game that tied the story in so well to game systems either. Sure some games may unlock new systems after progressing, but Metal Gear intertwines them so much that they never feel separate. I wish I could go into detail, but explaining it any more would give things away. Gameplay was not sacrificed for story, and story was not sacrificed for gameplay. They were both part of the same whole.
Look, if you're reading this you probably know me pretty well. I am a hard person to please with games and I really don't like riding hype trains. This is genuine, unbiased respect and admiration for the game. If it was shit, I would call it out, and being popular wouldn't save it (just wait for the Fallout 4 post.) If you have a love for games, you need to play this. It's that simple.
After beating this game, I felt a number of things. Pride in myself for finishing the journey. Satisfaction with what the last moments presented. But more than anything, I was sad. Like, REALLY sad, because I knew this was the end and I wouldn't get to experience anything like this again. I will miss Metal Gear terribly, but even through the sadness I was glad I went along for the ride.
Thank you, Snake.
https://gifsound.com/?gif=i.imgur.com/yUlM6WD.jpg&v=QiPon8lr48U&s=161
(SPOILER FREE, as I would never take the joy of experiencing this game away from anyone)
Let me paint you a picture.
This is a game where I was able to do something as stupid as this:
https://www.facebook.com/trevor.page.90/videos/1128693890493326/
...and then turn around and bawl like a child 10 hours later and one of the saddest things I have ever seen.
A game where I can literally suck a donkey through a wormhole...
...and be absolutely terrified and on the edge of my seat as the world crashes down around me during the same play session.
This game is beautiful. Not in the visual sense (though it is a beauty in that department) but in the sense that it gives me great pleasure to see, hear, think about, and experience. This is what I hope for every time I launch a title, the thing that drives me to be a part of this industry. Let me come right out and say it. This is the best game I played all year, and is one of my top five games of all time.
I have played dozens of games this year which have felt somehow incomplete to me. Games that could have used more time to really refine and close the loop on some systems, or maybe clean up the UI just a tad (or at all, Fallout 4). Metal Gear felt FINISHED. Complete. Polished to a level I have scarcely seen. Everything you did in this game had a purpose and resulted in an increase in player power or was just plain fun. It presented a world where every situation was a puzzle and it was up to me to figure out the correct tool for the job. If I failed, I knew it was my fault and I just had to approach the scenario a different way. I learned from every mistake, every incorrect loadout, every triggered alarm. I got better because the game challenged me to do so without ever feeling unfair.
Success felt wonderful, and was incredibly rewarding. I still don't know how they managed to pull off providing such an amazing sense of increasing your player power while making sure I never felt overpowered. The game was just as balanced if I tried to complete Mission 2 after only a few hours of play as it was if I did side quests for 40 hours before starting it, yet in both scenarios I felt powerful in different ways. I can look back at the start of the game and think "Man, I am a badass." and have that same thought loading up my save now. Every system in this game feeds into a perfect progression loop, hell even the goddamn MAIN THEME of the game has different meanings depending on how far through the story you are.
Through the gameplay and your management of Mother Base, I essentially felt like I had created my own world. This was MY base. These were MY recruits. MY Snake was silent and brutal. MY helicopter played MY theme when I deployed. The whole game felt personal, which I think just served to pull me in even deeper to this experience.
Speaking of pulling me in, the story was incredibly satisfying to me, hitting some great highs and some incredibly saddening lows. I don't think I have ever experienced a game that tied the story in so well to game systems either. Sure some games may unlock new systems after progressing, but Metal Gear intertwines them so much that they never feel separate. I wish I could go into detail, but explaining it any more would give things away. Gameplay was not sacrificed for story, and story was not sacrificed for gameplay. They were both part of the same whole.
Look, if you're reading this you probably know me pretty well. I am a hard person to please with games and I really don't like riding hype trains. This is genuine, unbiased respect and admiration for the game. If it was shit, I would call it out, and being popular wouldn't save it (just wait for the Fallout 4 post.) If you have a love for games, you need to play this. It's that simple.
After beating this game, I felt a number of things. Pride in myself for finishing the journey. Satisfaction with what the last moments presented. But more than anything, I was sad. Like, REALLY sad, because I knew this was the end and I wouldn't get to experience anything like this again. I will miss Metal Gear terribly, but even through the sadness I was glad I went along for the ride.
Thank you, Snake.
https://gifsound.com/?gif=i.imgur.com/yUlM6WD.jpg&v=QiPon8lr48U&s=161
Monday, November 2, 2015
Game #26, 27, 28, 29, 30, 31, and 32 MEGA Ketchup Post
Holy crap am I behind on updating! Don't worry though, because I've been busy! Instead of doing 7 individual posts, I think I will just do one big ass update, though I will break off MGS5 into it's own post. So here's the quick and dirty for the past few gaming months for Trevor.
Game #26
Fairy Fencer F
Platform: PC
Duration: 17 Hours
Never heard of this series before, but I saw the OT on NeoGAF for it and thought it looked interesting. Plus it was a JRPG for $15 bucks so I figured I would get my money's worth out of it. Honestly, it wasn't all that bad. The game didn't take itself too seriously, combat was decent enough, and the story wasn't the worst. The game did cut a LOT of corners though that probably saved development time and padded out the story significantly. Example: Halfway through the game you travel back in time and go through all the same locations again. There is also only one hub town that is all menu based and cutscenes are all 2D. Recycling!
Game only has 2 waifus though.
Game #27
Croixleur Sigma
Platform: PC
Duration: 2 Hours
Japanese indy game. Basically you climb a tower and kill monsters in arcade combat. Has come combos. Not a lot here but they want you to keep replaying to chase down better times and combos. Kinda fun. Again, 2 waifus.
Game #28
Freedom Wars
Platform: PS Vita
Duration: 22 Hours
Freedom Wars kicks ass. Seriously. It's a third person shooter for the vita where you play a prisoner with no memory in a post apocalyptic setting and a sentence of 1,000,000 years. To reduce your sentence and work off your debt to society like a good person, you go do missions against other cities that are given to you by a teddy bear by shooting robots, cutting off their arms, grappling around, and carrying scientists to drop pods.
You aren't even allowed to sleep laying down until you earn the right and doing so without the correct entitlement adds 50 years to your sentence. 10/10.
Game #29
Destiny: The Taken King
Platform: PS4
Duration: 10 Hours
I am counting this one because god damn it I got a credits screen and that counts. I enjoyed a version of Destiny with an actual story. Itemization definitely feels better, the new Hunter class is fun, and the raid has some very great mechanics for a shooter. Their ability to deliver unique encounters continues to impress me. I will probably stick with it until I clear the raid on Heroic (one boss to go!)
Game #30
Rock Band 4
Platform: XB1
Duration: 20 Hours
There were two ways to return to the music game genre: Keep everything the same (Rock Band) or completely reinvent yourself (Guitar Hero). Erika and I have so much invested in Rock Band that we went this route. This game is straight up a blast from the last gen and still as fun as ever. Our Band, Giant Enemy Crab, reached Rank 9 in the world on the launch weekend. That's something I'm gonna be proud of for a long time.
Game isn't without it's flaws though. The legacy adapter took an extra week to arrive and doesn't work very well. A number of features have been cut from the game including online and practice, though they plan to support the game with free updates instead of coming out with a sequel so we'll see. And finally not all of the DLC is available in the store. Large track packs like Rock Band 1, 2, and 3 are missing as well as Green Day and Lego plus hundreds of stand alone songs. There were also licensing issues at launch which prevented the game from recognizing that I owned specific songs. It's getting sorted, but is still a bummer.
Game #31
Persona 4: Dancing All Night
Platform: PS Vita
Duration: 6 Hours
Fun little rhythm game. I was actually impressed how much work they placed on the story to justify dancing to kill enemies. Game forced me to play through the campaign on Easy though, which is bullshit.
Game #32
Tales of Zestiria
Platform: PC
Duration: 30 Hours
A "Tales" game that is only 30 hours long?! I was as surprised as you are! Tales of Graces took me about 80 hours from start to finish and even Xillia was about 50. When I reached the point where all the characters started talking about the final battle I was like "Yeah okay guys. Now go ahead and reveal the second planet we have to explore." but it never happened. Stabbed the big bad with a sword and disappeared after touching a dragon, the end.
While the story wasn't too awful, it was a bit weak. Combat was fun though, but that's part for the course with Tales games. What WASN'T fun though was the most convoluted item system of any JRPG I have ever played. All items have base stats and affixes, the affixes fall on a gird, forming lines with affixes adds bonuses, you can merge the items to transfer affixes and make new ones, but you have to do it 10 times in an area where you have fought enough monsters to get a blessed item that you then have to merge another 99 times, but stores only sell one item at a time. It's a nightmare.
Well that's everything except Metal Gear. That game deserves it's own post! Planning out the rest of my year though, that 52 game mark is starting to look kinda scary. Planning it out a bit...
33 was Metal Gear 5.
34 will be Black Ops 3.
35 will be Fallout 4.
36 will probably be Tomb Raider.
37 will be Sword Art: Lost Song
38 will be Xenoblade Chronicles X
...and that's all the big titles I can remember right now that I am planning on playing. That's 14 more I need to figure out and beat and it is already November! Well, shit.
Game #26
Fairy Fencer F
Platform: PC
Duration: 17 Hours
Never heard of this series before, but I saw the OT on NeoGAF for it and thought it looked interesting. Plus it was a JRPG for $15 bucks so I figured I would get my money's worth out of it. Honestly, it wasn't all that bad. The game didn't take itself too seriously, combat was decent enough, and the story wasn't the worst. The game did cut a LOT of corners though that probably saved development time and padded out the story significantly. Example: Halfway through the game you travel back in time and go through all the same locations again. There is also only one hub town that is all menu based and cutscenes are all 2D. Recycling!
Game only has 2 waifus though.
Game #27
Croixleur Sigma
Platform: PC
Duration: 2 Hours
Japanese indy game. Basically you climb a tower and kill monsters in arcade combat. Has come combos. Not a lot here but they want you to keep replaying to chase down better times and combos. Kinda fun. Again, 2 waifus.
Game #28
Freedom Wars
Platform: PS Vita
Duration: 22 Hours
Freedom Wars kicks ass. Seriously. It's a third person shooter for the vita where you play a prisoner with no memory in a post apocalyptic setting and a sentence of 1,000,000 years. To reduce your sentence and work off your debt to society like a good person, you go do missions against other cities that are given to you by a teddy bear by shooting robots, cutting off their arms, grappling around, and carrying scientists to drop pods.
You aren't even allowed to sleep laying down until you earn the right and doing so without the correct entitlement adds 50 years to your sentence. 10/10.
Game #29
Destiny: The Taken King
Platform: PS4
Duration: 10 Hours
I am counting this one because god damn it I got a credits screen and that counts. I enjoyed a version of Destiny with an actual story. Itemization definitely feels better, the new Hunter class is fun, and the raid has some very great mechanics for a shooter. Their ability to deliver unique encounters continues to impress me. I will probably stick with it until I clear the raid on Heroic (one boss to go!)
Game #30
Rock Band 4
Platform: XB1
Duration: 20 Hours
There were two ways to return to the music game genre: Keep everything the same (Rock Band) or completely reinvent yourself (Guitar Hero). Erika and I have so much invested in Rock Band that we went this route. This game is straight up a blast from the last gen and still as fun as ever. Our Band, Giant Enemy Crab, reached Rank 9 in the world on the launch weekend. That's something I'm gonna be proud of for a long time.
Game isn't without it's flaws though. The legacy adapter took an extra week to arrive and doesn't work very well. A number of features have been cut from the game including online and practice, though they plan to support the game with free updates instead of coming out with a sequel so we'll see. And finally not all of the DLC is available in the store. Large track packs like Rock Band 1, 2, and 3 are missing as well as Green Day and Lego plus hundreds of stand alone songs. There were also licensing issues at launch which prevented the game from recognizing that I owned specific songs. It's getting sorted, but is still a bummer.
Game #31
Persona 4: Dancing All Night
Platform: PS Vita
Duration: 6 Hours
Fun little rhythm game. I was actually impressed how much work they placed on the story to justify dancing to kill enemies. Game forced me to play through the campaign on Easy though, which is bullshit.
Game #32
Tales of Zestiria
Platform: PC
Duration: 30 Hours
A "Tales" game that is only 30 hours long?! I was as surprised as you are! Tales of Graces took me about 80 hours from start to finish and even Xillia was about 50. When I reached the point where all the characters started talking about the final battle I was like "Yeah okay guys. Now go ahead and reveal the second planet we have to explore." but it never happened. Stabbed the big bad with a sword and disappeared after touching a dragon, the end.
While the story wasn't too awful, it was a bit weak. Combat was fun though, but that's part for the course with Tales games. What WASN'T fun though was the most convoluted item system of any JRPG I have ever played. All items have base stats and affixes, the affixes fall on a gird, forming lines with affixes adds bonuses, you can merge the items to transfer affixes and make new ones, but you have to do it 10 times in an area where you have fought enough monsters to get a blessed item that you then have to merge another 99 times, but stores only sell one item at a time. It's a nightmare.
Well that's everything except Metal Gear. That game deserves it's own post! Planning out the rest of my year though, that 52 game mark is starting to look kinda scary. Planning it out a bit...
33 was Metal Gear 5.
34 will be Black Ops 3.
35 will be Fallout 4.
36 will probably be Tomb Raider.
37 will be Sword Art: Lost Song
38 will be Xenoblade Chronicles X
...and that's all the big titles I can remember right now that I am planning on playing. That's 14 more I need to figure out and beat and it is already November! Well, shit.
Tuesday, September 8, 2015
Game #25: Hatoful Boyfriend
Hatoful Boyfriend
Platform: PC
Duration: 1 Hour
So in this game, you play a Human girl who lives in a cave and goes to a Pigeon School and has to date one of them. I found the fanciest one I could find and helped him realize his dreams of being a musician even though his high society Father would never allow it. Pretty standard as far as dating sim plots go.
There was also some stat mechanic that I never really understood. Honestly once you get over the whole "you're dating birds" gimmick. there isn't a whole lot here. I guess I learned I am not sexually attracted to birds, which is good news I guess.
Platform: PC
Duration: 1 Hour
So in this game, you play a Human girl who lives in a cave and goes to a Pigeon School and has to date one of them. I found the fanciest one I could find and helped him realize his dreams of being a musician even though his high society Father would never allow it. Pretty standard as far as dating sim plots go.
There was also some stat mechanic that I never really understood. Honestly once you get over the whole "you're dating birds" gimmick. there isn't a whole lot here. I guess I learned I am not sexually attracted to birds, which is good news I guess.
Game #24: BattleToads Arcade
BattleToads Arcade
Platform: XB1
Duration: 1 Hour
Erika and I blitzed through this a few weeks ago on a whim. I had no idea you grabbed wolfmen and then dick punched them. This game is brutal and still pretty hard. A lesser man than I would make a dick punching joke about that "hard" comment, but I'm better than that.
Penis.
Platform: XB1
Duration: 1 Hour
Erika and I blitzed through this a few weeks ago on a whim. I had no idea you grabbed wolfmen and then dick punched them. This game is brutal and still pretty hard. A lesser man than I would make a dick punching joke about that "hard" comment, but I'm better than that.
Penis.
Sunday, August 2, 2015
Game #23: Story of Seasons
Story of Seasons
Platform: 3DS
Duration: 55 Hours
No, this isn't that Zelda game.
So this game is from the team that originally made Harvest Moon, but Natsume has the trademark for that now and they have been making...questionable games with it lately so these guys broke off and made this game. If you have any love for Harvest Moon at all, you will love this game. I fucking loved it. There's all the standard farm and livestock activities (though with tons of quality of live improvements) as well as a ton of waifus and husbandarus to get. Then, they added a completely customizable farm and house, tons of crafting and decorating, and even a bunch of clothes to craft including a bear costume because why not.
This game is great for killing time. I mean, seriously, 55 hours to get to the credits (which roll whenever you get married). By then, I had the biggest house in the game, was fucking ROLLING in money and had over a billion dollars from selling clothes from my fields of flax. I don't know how my magic sewing machine kept up with everything, but I hope it wasn't child labor. I also owned every public field in the town. Not because I needed them, but because I wanted to exert my dominance over the other shitty farmers in town.
I'm not even past Spring in the second year. I could keep going with this game for a very long time. Buy it, seriously.
Platform: 3DS
Duration: 55 Hours
No, this isn't that Zelda game.
So this game is from the team that originally made Harvest Moon, but Natsume has the trademark for that now and they have been making...questionable games with it lately so these guys broke off and made this game. If you have any love for Harvest Moon at all, you will love this game. I fucking loved it. There's all the standard farm and livestock activities (though with tons of quality of live improvements) as well as a ton of waifus and husbandarus to get. Then, they added a completely customizable farm and house, tons of crafting and decorating, and even a bunch of clothes to craft including a bear costume because why not.
This game is great for killing time. I mean, seriously, 55 hours to get to the credits (which roll whenever you get married). By then, I had the biggest house in the game, was fucking ROLLING in money and had over a billion dollars from selling clothes from my fields of flax. I don't know how my magic sewing machine kept up with everything, but I hope it wasn't child labor. I also owned every public field in the town. Not because I needed them, but because I wanted to exert my dominance over the other shitty farmers in town.
I'm not even past Spring in the second year. I could keep going with this game for a very long time. Buy it, seriously.
Saturday, August 1, 2015
Game #22: Watch_Dogs
Watch_Dogs
Platform: PC
Duration: 17 Hours
If you were to make a checklist of every AAA cliche and then made a game based on that list, the end result would be Watch_Dogs. Open world, side activities and collectibles, a dark and brooding protagonist, incredibly complex tasks reduced to a simple minigame, a mystery you have to solve, a betrayal from a close friend, it's all here. If I had to sum up the game in one word, it would be "safe". Don't get me wrong, in the end I did enjoy my time with the game. It was nothing groundbreaking or new, but I was not bored during the playthrough.
Aside from the blandness, I think the biggest thing that bugged me was the storyline. Well, maybe not the story it was trying to tell, but more of how it accomplished it.
Here's an example. Someone is kidnapped and you make a deal to trace an IP address to get them back. So when you try to trace the IP your base gets attacked, so you set off to find another base, which your only lead is a crazy hermit, who you have to beat at poker so he trusts you, so you can get the remote to a bridge, so you can go to the island, so you can turn on the generators, so that THEN you can finally have a new base. It has now been two hours and you have not even started the task yet. This is also not a one off scenario, the story does this CONSTANTLY. I think it was about 10 hours of gameplay before I finally found the kidnap victim because the game just kept adding more and more little tasks to complete before I could actually do something important.
The gun system could have used a little work as well. I completed about 90% of the fights in the game with a pistol. I don't think I ever even used a shotgun or submachine gun once because I know how to aim. Saints Row also suffers from this problem a bit.
Also, I get it Watch_Dogs, you have to set everything up for the sequel, but the ending didn't have to be a string of videos going "this group is still alive and is mad at you".
Platform: PC
Duration: 17 Hours
If you were to make a checklist of every AAA cliche and then made a game based on that list, the end result would be Watch_Dogs. Open world, side activities and collectibles, a dark and brooding protagonist, incredibly complex tasks reduced to a simple minigame, a mystery you have to solve, a betrayal from a close friend, it's all here. If I had to sum up the game in one word, it would be "safe". Don't get me wrong, in the end I did enjoy my time with the game. It was nothing groundbreaking or new, but I was not bored during the playthrough.
Aside from the blandness, I think the biggest thing that bugged me was the storyline. Well, maybe not the story it was trying to tell, but more of how it accomplished it.
Here's an example. Someone is kidnapped and you make a deal to trace an IP address to get them back. So when you try to trace the IP your base gets attacked, so you set off to find another base, which your only lead is a crazy hermit, who you have to beat at poker so he trusts you, so you can get the remote to a bridge, so you can go to the island, so you can turn on the generators, so that THEN you can finally have a new base. It has now been two hours and you have not even started the task yet. This is also not a one off scenario, the story does this CONSTANTLY. I think it was about 10 hours of gameplay before I finally found the kidnap victim because the game just kept adding more and more little tasks to complete before I could actually do something important.
The gun system could have used a little work as well. I completed about 90% of the fights in the game with a pistol. I don't think I ever even used a shotgun or submachine gun once because I know how to aim. Saints Row also suffers from this problem a bit.
Also, I get it Watch_Dogs, you have to set everything up for the sequel, but the ending didn't have to be a string of videos going "this group is still alive and is mad at you".
Subscribe to:
Posts (Atom)

